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Project Correl 1.0

Project Correl is a collaborative experiment in multi-presence virtual reality (VR) illustrating the development of complex assemblies inside virtual space. As a shared, digital extension to our physical reality, it proposes a dynamic new relationship between human creators and machine logic. Powered by Unreal Engine, Project Correl demonstrates the possibilities of emerging immersive technology for architecture.

Partnering with leaders in the development of immersive software and hardware technologies, including: Unreal Studio, HP Virtual Reality Solutions, NVIDIA and HTC VIVE, ZHVR combined room scale tracking with high powered graphics capabilities to develop Project Correl for Zaha Hadid Architects ‘Design As Second Nature’ exhibition at MUAC in Mexico City.

Project Correl 1.0

Interactive VR Experience

20 October 2018  

Project Correl is an interactive and collaborative multi-presence VR sculpting experience. This project was launched in 2019 at the University Museum of Contemporary Art (MUAC) in Mexico City, as part of the ‘Design As Second Nature’ exhibition by Zaha Hadid Architects’. 

Each sculpting session involved up to four visitors immersed in the virtual reality space at the same time, moving freely in digital space to select, scale and place components according to their preference with a dynamic set of rules assigned to act depending on the chosen scale of the component.

Project Correl comprises three data categories. The first data category is the user preset data, which is collected upon entering the virtual reality space. This includes the user’s height, language and name. The avatar given to each user helps to experience the relative scale of their components and better understand the shape of the collective construct. The second data category is the emerging data, which is authored by the users inside the virtual space: the component locations, rotations and scales together make up the user’s decision-making patterns, while the placement timestamps are recorded. The third data category is the authorised data, which is recorded in a snapshot at a selected date and time and then materialised using rapid prototyping technology for display alongside the virtual reality experience, as a physical outcome of the project. 

Project Correl proves that we can design in an entirely unique, collective way and demonstrates the capacity of human designer-builders to create and interchange information spanning both realities.

 
 
 

Project Correl 1.1

Collaborative Virtual Reality Experiment + 3D Printed Physical Model


In Mexico City, the platform ran continuously for three months and attracted over 2,500 creators who collaboratively placed more than 20,000 components. Progressive iterations of this digital structure were digitally and physically captured, and the physical captures were exhibited in the gallery as a scaled 3D-printed model.

 

Credits:

VR content developed by
Zaha Hadid Virtual Reality Group (ZHVR)

Collaborators
Unreal Studio, HP Virtual Reality Solutions, Nvidia and HTC vive

 
 
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